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1. Sticky:[Ascension] Clone States and Corp Standings - in Upcoming Feature and Change Feedback Center [original thread]
Shalmon Aliatus wrote: What about war decs ? Yes, IIRC war dec cost are also related to the number of active players in a corporation. Will war dec cost go up now?
- by El 1974 - at 2016.11.11 21:47:44
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2. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
This is a change intended to fix a problem that was created on purpose. That purpose is still there. The current system works. I don't see why it needs change. Also changes to jump range can significantly reduce jump fatigue as it enables the use ...
- by El 1974 - at 2016.10.18 22:32:13
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3. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
As I'm typing this I'm in a fleet somewhere in hisec with a guy I never met before. I invited him into fleet so we would both have a small bonus. In future there is no point for us to fleet up. I'm not going to fly a fleet boosting ship so I can b...
- by El 1974 - at 2016.10.15 18:35:27
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4. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
So you have 104 different rigs. That means you create a million (!) different engineering complex variations. (Fitting name: complexes.) And for every different type of manufacturing job I have to find the right complex. That is, if it's not a com...
- by El 1974 - at 2016.10.11 11:31:35
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5. [Proteus] New Player Mining Anomaly - in Test Server Feedback [original thread]
I don't see any need for such a site. Yes, asteroid belts in rooky systems are cleared out pretty quickly, but there are other belts elsewhere. Rookies should just be pointed at them, so they become less of a rooky. Tell them to look for anomalies...
- by El 1974 - at 2015.01.06 07:38:56
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6. Pod Death Consequences - in Player Features and Ideas Discussion [original thread]
I agree with the OP to the point that there should be consequences to losing your pod. For everybody, even lowskilled scouts and cyno's. But losing more than a few 1000 SP or a clone upgrade worth a few million is going to prevent too many people ...
- by El 1974 - at 2014.11.27 10:58:08
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7. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
So a relatively small group of players that is making tons of isk is complaining about something and you respond by designing a ship to make life even easier for them. This will only make it harder for the little guy to get into running incursio...
- by El 1974 - at 2014.11.15 00:54:32
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8. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Give players more room to seed the market with industrial trade goods Keywords: trade goods, science & industry Note: Trade goods of the type 'Industrial goods' are seeded on the market by NPCs and also bought by NPCs. Some (maybe ...
- by El 1974 - at 2014.05.17 09:58:00
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9. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
This new teams mechanic adds unneccesary complexity to the game and replaces the existing sandbox landscaping by a mechanism on its own that's disconnected from the rest of the Eve sandbox. There is no need to add complexity in order to 'introduce...
- by El 1974 - at 2014.05.05 14:01:00
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10. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Adding complexity without interesting new gameplay is really the way forward.
- by El 1974 - at 2014.05.03 21:54:00
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11. Plex prices, economics and CCP's responsibility - in EVE General Discussion [original thread]
Tippia wrote: I'm sorry, but I think the point got lost somewhere in the middle. What difference do you think it makes whether people use PLEX or something else? Are you saying that they should care because those PLEXes open up the additiona...
- by El 1974 - at 2014.04.18 11:44:00
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12. Plex prices, economics and CCP's responsibility - in EVE General Discussion [original thread]
Jarod Garamonde wrote: El 1974 wrote: The largest battle in Eve took place on Singularity, not Tranquility. Not because Chinese servers are better, but the economy on Singularity makes them prefer Dreads which cause less server load than car...
- by El 1974 - at 2014.04.18 11:16:00
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13. Plex prices, economics and CCP's responsibility - in EVE General Discussion [original thread]
Dirk MacGirk wrote a blog on Evenews24 which was mostly about Plex prices. A nice blog which contains several good ideas. I do however disagree about one of his assumptions. "CCP really shouldnGÇÖt care if you are using PLEX for game time or anyth...
- by El 1974 - at 2014.04.18 11:07:00
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14. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
No need to remove offline POSses. Allow players to shoot them without a wardec and they will clear them. Perhaps make attackers suspect, but keep concord out. Give players a chance, you can always remove POSses later if that doesn't work.
- by El 1974 - at 2014.04.15 21:47:00
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15. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Jai Centarium wrote: I'm slightly concerned about the removal of standings requirements for high-sec POSes. POS spam is bad, and should be something reserved for high-end industrial corps, not every 1-month old character with Anchoring III and ...
- by El 1974 - at 2014.04.15 16:03:00
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16. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
I once had an issue where I set a 900k m3 filter for courier contracts. That still allowed for a 900,000.01 m3 contract to be shown. Pls. don't round off before filtering.
- by El 1974 - at 2014.04.11 15:17:00
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17. Reprocessing Changes Dev Blog - in Science and Industry [original thread]
Zetaomega333 wrote: Can i ask what the point is of making the max refine 86%. A percent is based on 100% being the highest you can go so would that not make 86% 100%? Why change it from its current method, all its going to do is show people ***...
- by El 1974 - at 2014.03.26 14:45:00
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18. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Salvos Rhoska wrote: I see. So in order for this to be an incentive to come to null for my alt as a miner, I also need to be a refiner and have access to a null refinery or rorq. No, not necessarily. You could try to join a corp that has all ...
- by El 1974 - at 2014.03.23 15:11:00
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19. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
baltec1 wrote: We flew an orca around lowsec for an hour before someone attacked it and the systems were far from empty. you cant be locked out of a lowsec station like you can be in null and there are several weapons that cannot be activated ...
- by El 1974 - at 2014.03.22 09:22:00
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20. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
If taking risk was to be rewarded, then lowsec would get the highest refine rates.
- by El 1974 - at 2014.03.22 08:02:00
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